Progress
4/16;
Robert says he thinks he knows what has been causing the problem,
End;
Melee and Taunt
Jump- not currently tiggering
Forum reply pending
Currently implementing biped animations
ANIMATION LIST
Movement |
Progress |
Complete |
Run (Fwd, Bwd, StrafeR, StrafeL) |
All but Bwd anim done. |
|
Crouch (Fwd, Bwd, StrafeR, StrafeL)
|
Only Fwd done so far |
|
Prone (Down, Up) |
Done |
|
Idle |
Done |
|
Jump (Pre, Land)
|
Done and needing to be placed in-game |
|
Double Jump (Pre, Land)??? |
|
|
Climb???
|
|
|
|
|
|
Attacks
|
Progress
|
Complete
|
Punch |
Done and needing to be placed in-game
|
|
Kick |
Done and needing to be placed in-game
|
|
Swing Weapon
|
Done and needing to be placed in-game
|
|
Throw Object???
|
|
|
|
|
|
Interaction
|
Progress
|
Complete
|
Pick-up item??? |
|
|
Put-down item???
|
|
|
Open Door???
|
|
|
Use Key ???
|
|
|
Special Pick-up for certain Quest Items ???
|
|
|
Open Clam ???
|
|
|
|
|
|
NPC's
|
Progress
|
Complete
|
Strange Looks??? |
|
|
Shake Fist??? |
|
|
Point at Player??? |
|
|
Surprise ??? |
|
|
Shock ??? |
|
|
Panic ??? |
|
|
Scared ??? |
|
|
|
|
|
|
|
|
Process
- Using a mix of motion capture animation and hand animation with a biped rig in max to create all the animations for the game.
- Using the ActorX plug-in for Max to get two files needed for UDK (.PSA and .PSK)
- Following the tutorial on their page (http://udn.epicgames.com/Two/ActorXMaxTutorial.html) and adding one thing.
- I un-check the "bake smoothing groups" option.
- I then follow this tutorial (http://forums.epicgames.com/showthread.php?t=717339) to get everything into UDK. There is an editor that looks a lot like Kismet and allows you to put all your animations in the correct places and blend them properly, according to user input.
Need to create a list of basic animations we might need in the game (no matter how simple or how crazy). Some may be omitted
Comments (4)
Robert T. Ashley said
at 11:42 am on Mar 28, 2010
My goal for Monday's class is to come in with a simple walk and stealth animation that plays in the game and blends properly between the two. We haven't talked about controls yet, but (for testing purposes) I will make "Walk" the default and "Stealth" will trigger when the user holds down the "ctrl" key.
Robert T. Ashley said
at 6:20 pm on Mar 29, 2010
Found this tutorial ( http://www.unitylabs.net/tutorials/animation/editing-mocap-animation ) useful for just locking my animation in one place, but it has a lot of good info on Biped Animation.
Robert T. Ashley said
at 6:34 pm on Apr 30, 2010
Some tutorials I found:
https://docs.google.com/fileview?id=0By91YmpSeg58NTZkOTNhMDctYWU4OC00Y2FhLTgxM2QtNmU1MzNlNzAzNThl&hl=en
http://www.theballthegame.com/tutorialudk.htm
Robert T. Ashley said
at 8:58 pm on Apr 30, 2010
http://forums.epicgames.com/showthread.php?t=719712&highlight=Weapon+Mesh
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