Concept
Target Customer
Missing Items
changeLog
High Concept
The player aims to prove his sanity by completing quests while avoiding detection in an open environment.
Premise/Story
You play Cray, an innocent man falsely accused of insanity in a town with only one exit. As you explore your options for escape you find that the village witch holds the key to your freedom. The witch presents you with quests which must be completed in order to prove your sanity. As you explore your the village you meet several unique characters. Once you have fully completed the witch's challenges, you are free to leave the town or live in it with your newly gained innocence.
Unique Selling Points
Original setting and Style
Constantly changing world
Designed by the newest generation of game designers
Features
Unique NPC's
Melee Combat
Inventory System
Stealth Missions
Puzzles and Sandbox environment
Genre
RPG variant
Missing Items
The X; the main feature or message of the game.
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