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changeLog
Page history
last edited
by Patrick Coan 13 years, 9 months ago
Recent Changes
Category |
Description |
Author |
Date |
Map |
Added trigger activated map system, map assets and integrated with the game |
PC |
528 |
UI |
Moved the UI elements to the bottom of the screen, adjusted spacing, added new health potion icon |
PC |
528 |
Quests |
Improved flow of dialogue, added maps to dialogue |
PC |
528 |
Portals |
Added a portal, connected damaged portals, implemented static mesh into portal, arranged for better access |
PC |
528 |
Package |
Added new scripts, cleaned out unused files, fixed the directory structure (again) |
PC |
528 |
AI |
Added Cletus bot behavior (near the witch's hut) |
PC |
530 |
Characters |
Added Cletus mesh/normal and diffuse maps |
PC |
530 |
Errors |
Fixed 163 errors related to "null" static meshes |
PC |
530 |
Map |
Added the windmill, textured, animated, no collision |
PC |
626 |
Character |
Added the player mesh; textured, no animations |
PC |
626 |
Map |
Added grass; visible pop in and out, basic mesh, is in all grass terrain areas |
PC |
626 |
Quests |
Disabled welcome text and bots; for development |
PC |
626 |
Package |
Organized package; moved skeletal meshes into their own folder, created a buildings and environment folder |
PC |
626 |
Package |
Added the cray anim set |
PC |
627 |
Map |
Added scorned woman; mesh and AI |
PC |
701 |
Package |
Scaled tree to appropriate size |
PC |
701 |
Map |
Added Sunset |
PC |
703 |
Characters |
Added Cray animations |
PC |
703 |
Characters |
Added Witch skeletal mesh, animset/animTree, physics asset, AI, placed in Game |
PC |
706 |
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