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voice
Page history
last edited
by Patrick Coan 13 years, 7 months ago
Julie |
Scorned Woman, Witch, Moxie |
Jesse |
Narrator, Fishmonger, Blacksmith, Potion Trader |
Tim |
Gatekeeper, woodcutter, fisherman |
Trevor |
Preacher Carpenter Farmer |
Dixon |
Weapon Trader |
Characters
|
Fishmonger |
|
|
“Pearls” |
|
File Name |
Character |
Action / Attitude |
Dialog |
greeting.wav |
Fishmonger |
looks up from his work |
Eh? What'd you want? |
pearl.wav |
|
shakes his head |
What? Pearls? Not here! If you can't afford a jeweler, then pluck it from the sea! |
clam.wav |
|
looks angry |
You heard me! Get it from a clam, just as soon as the tide goes down! |
justGo.wav |
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irritably waves the player away |
Just go! The tide's down and it's time for me briny bath! |
Gatekeeper
|
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“Awakening” |
|
File Name |
Character |
Action / Attitude |
Dialog |
greeting.wav |
Gatekeeper |
pokes player with his spear |
Oi! Get back you wretch! You're not getting out o' this gate! |
noBeyond.wav |
|
thumps the butt of his spear into the ground |
No cursed men beyond this gate! |
lookCurse.wav |
|
looks angry |
Look, you've got a curse on you! The elders say we can't let you out, 'cause you'll contaminate the wildlife! |
offWithYe.wav |
|
points with his spear towards the woods |
Off with ye! Go talk to the witch if you want help, no me! |
|
Moxie |
File Name/UI Scene
|
Character |
Action / Attitude |
Dialog |
moxieGreeting |
Moxie |
waving |
“Hi there! How would you like to join the Greathelms?”
MoxieGreetnig
|
moxieResponse_1 |
Player |
curious |
The Greathelms? Who are they? MoxieA |
|
|
dismissive wave |
Can't today, I'm sorry. moxieExit |
|
|
Cross-eyed, tilting head to one side |
I flew over the moon this one time and it was awesome!
moxieExit2
|
moxieA |
Moxie |
beaming with pride |
They're the best mercenary company on the continent! I've been with them for years now! moxieResponse_2 |
moxieExit
|
Moxie |
shrugs |
Oh. Well, come back if you want to talk (end) |
moxieExit2 |
Moxie |
takes a step back |
Uh, okay... (end) |
moxieResponse_2 |
Player |
listens intently |
That's interesting. What do you do? moxie2A |
|
Player |
scratches his head |
I don't know. What kinds of jobs does the company provide? moxie2B |
|
Player |
excited |
Sweet! Do we get armor and stuff? moxie2C |
moxie2A |
Moxie |
stoked |
I'm a shock trooper! I wear medium armor and carry a mace and shield! moxieResponse_3 |
moxie2B |
Moxie |
waving a hand from side to side |
Sometimes there's bodyguard work, sometimes it's guard duty, but every now and then, we go on raids or into full-on battle! moxieResponse_4
|
moxie2C |
Moxie |
businesslike |
Yes, the Greathelms provide shortsword, breastplate, Helm and shield. You can bring your own weapons and armor if you want, and you can keep loot you find in combat.moxieResponse_4
|
moxieResponse_3 |
Player |
impressed |
Wow! You sound pretty tough! moxieC1 |
|
Player |
worried |
That sounds dangerous! moxieC2 |
|
Player |
cautious |
A shock trooper? Did you make that up, or did they tell you that? moxieC3 |
Moxie C1 |
Moxie |
very proud |
Yeah, you bet I am! moxieResponse_4
|
Moxie C2 |
Moxie |
bragging |
Kinda. Makes you keep your shield up and keep that mace swinging! moxieResponse_4 |
Moxie C3 |
Moxie |
haughty |
Hey, I had to qualify for that! It's an honor to have a title at all in this company!
moxieResponse_4
|
moxieResponse_4
a
|
Player |
swings a fist to emphasize the point |
Well shucks! The life of an adventure capitalist is for ME! |
b |
Player |
evasive |
Tell you what, let shift some paradigms, and I'll get back to you |
c |
Player |
shrinking back |
Sorry, but I'm allergic to death! I'll pass... |
MoxieE1 |
Moxie |
elated |
YES!! Sign here, friend! |
MoxieE2 |
Moxie |
suspicious |
Well, alright, but make SURE you come back |
MoxieE3 |
Moxie |
getting angry |
Whatever. Beat it before you get beat! |
Narrator
File Name(s) |
Character |
Action / Attitude |
Dialog |
acquired |
opening.wav |
Narrator |
stoic |
You slowly open your eyes...finding yourself lying on the ground on the far outskirts of town. You rub your face to clear your head... |
0 |
realize.wav |
Narrator |
dramatic |
...only to realize that your face is not your own!! You have been cursed! That is the only explanation! The fist thing that comes to mind is fleeing the town... |
1 |
hand.wav |
Narrator |
surprised and yet repulsed |
You found a hand. And it's still... juicy. Ew... |
1 |
moss.wav |
Narrator |
Matter-of-fact |
You have indeed found moss on a white oak. You're one step closer to lifting the curse |
1 |
pearl.wav |
Narrator |
flat |
The tides slip down the shores... revealing a multitude of mollusca |
0 |
vial.wav |
Narrator |
panicking |
You have found the Glass Vial needed to hold the blood! |
1 |
quandry.wav |
Narrator |
|
You now find yourself in a quandry |
0 |
attack.wav |
|
|
Attack her with the knife |
1 |
ask.wav |
|
|
or Ask her for blood |
1 |
cut.wav |
Narrator |
cryptic yet amused |
Your knife is now covered in the blood of a woman scorned, though she only cut herself... |
0 |
tooBad.wav |
Narrator |
resentful |
Your knife is now covered in the blood of a woman scorned. Too bad she had to die... |
1 |
|
Potion Trader |
|
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“Glass Vial” |
|
File Name |
Character |
Action / Attitude |
Dialog |
greeting.wav |
Potion Trader |
bored |
What? A glass vial? I usually reserve them for alchemists… If you've got money, then I'll sell it to you |
noMoney.wav |
|
irritated |
No money?!? Are you SERIOUS?? Scram! |
garbage.wav |
|
sarcastic |
Oh you NEED one, huh? Got a curse that needs lifting, eh? PFA! Why don't you go root through the garbage? |
outBack.wav |
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waves the player away |
Yes, the garbage! It's out back! |
|
Preacher |
|
|
“The Hand” |
|
File Name |
Character |
Action / Attitude |
Dialog |
greeting.wav |
Preacher |
smiles pleasantly |
Yes? How may I help you? |
corpse.wav |
|
looks shocked |
What? Desecrating a corpse? But that's monstrous! |
graveyard.wav |
|
begins to get angry |
The graveyard's no place for you, curse or no curse! Stay off the hill! |
cletus.wav |
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very angry, points at the player |
You just stay out of the graveyard! Cletus will have at you if he catches you! |
Scorned Woman |
|
|
“Blood” |
|
File Name |
Character |
Action / Attitude |
Dialog |
sobbing.wav |
Scorned Woman |
sobbing |
Boo-hoo! Boo-hoo-hoo! |
boyfriend.wav |
|
sniffing through the tears |
Oh, I just caught my boyfriend in the barn with three other women and they were *censored* |
terrible.wav |
|
anguished |
It's terrible! I never thought I would be scorned in such a way! |
suppose.wav |
Scorned Woman |
forlorn |
Well, I suppose… I hurt anyway… |
aaack.wav |
Scorned Woman |
panicking |
WHAT?!? NO!! AAACK!!! |
Witch of the Woods |
acquired |
|
|
“Discovery” |
|
|
File Name(s) |
Character |
Action / Attitude |
Dialog |
0 |
greeting.wav |
Witch |
Peers out of the shadows |
Who dares enter my hut- Oh, it's you. Enjoying being ugly? |
0 |
deal.wav |
|
folds her arms and looks down her nose |
If you want that curse lifted, it's more than a snap of my fingers! Find me these: A pearl plucked fresh from the sea, moss from the south face of a white oak, three fingers from the left hand of a dead man, a glass vial and the blood of a woman scorned. |
0 |
confirm.wav |
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looks angry |
Yes, ALL of that! I'm not into sorcery, so magic is a science! Get out there and find everything! |
0 |
push.wav |
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jerks a thumb towards the village |
Get going! That curse isn't going to lift itself! You can talk to the villagers now, but not the guards... |
filename |
acquired |
|
Return to the Witch |
|
gotEverything.wav |
0 |
|
shrugs |
Well, you're back I see. Got everything I need? |
keepGoing.wav |
0 |
|
|
No? Then go get the rest! |
allOfIt.wav |
0 |
|
nods in understanding |
Alright. Well, let's just mix things together. Okay, here you go, now drink. ALL of it! |
beatIt.wav |
0 |
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jerks a thumb towards the village |
And you're cured! Now beat it! |
|
|
Woodcutter |
|
|
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“Moss” |
|
|
File Name |
Character |
Action / Attitude |
Dialog |
1 |
greeting.wav |
Woodcutter |
rests his axe on his shoulder |
Hullo! What can I do for you this fine day? |
1 |
mossInForest.wav |
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looks slightly confused |
Moss? That would be in the forest… |
1 |
whatDoYouWant.wav |
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shrugs in surrender |
What do you want from me, I just work here! |
1 |
mayFind.wav |
|
points across the river |
Oh, well, that makes a difference. Look on the far side of the river, you may find it there. |
Conversation
File Name(s) |
|
“Art vs. Craft” |
|
artCraft.wav |
Character |
Action / Attitude |
Dialog |
|
Blacksmith |
waving cheerfully |
Ho, friend! How goes the shop? |
|
Carpenter |
dusts off his apron |
Dusty and full of errant splinters! Covered with soot as ever? |
|
Blacksmith |
shrugs |
I wouldn't have it any other way. The things we go through for our art, eh? |
|
Carpenter |
cocks his head |
Art? I always thought it was more of a craft than an art |
|
Blacksmith |
folds his arms |
Aye, it's a craft, when you make wagons and I make horseshoes, but it's art when we make something special |
|
Carpenter |
- |
Define special? |
|
Blacksmith |
pointing |
Like when I forged the Sword of Aegis last week |
|
Carpenter |
face brightens up |
Oh yes! That was quite the week! |
|
Blacksmith |
hands on hips, throws his head back to laugh |
Har! Yeah it was! We still have krakken left over from the feast! |
|
Carpenter |
- |
Indeed! The smokehouse is full to the roof! |
|
Blacksmith |
raises a fist |
Krakken jerky forever! |
|
Carpenter |
claps his hands |
Yay!!! |
|
|
|
filename
|
|
“Catch vs Harvest” |
|
catchHarvest.wav |
Character |
Action |
Dialog |
|
Fisherman |
waving |
Ho there! |
|
Farmer |
smiling |
Hello! Good to see you. How was your day in the bay, as you say? |
|
Fisherman |
narrows his eyes |
Don't mock me |
|
Farmer |
smiling |
Sorry, I couldn't resist. Seriously, how was it? |
|
Fisherman |
shrugs |
Oh it was good. Not unlike you pulling in a good harvest, I suppose. |
|
Farmer |
rubs his chin |
Not unlike. It's all food, when you come right down to it. |
|
Fisherman |
nods, looking bored |
Yes, I suppose it is |
|
Farmer |
mock salute |
Well, have a good day. Don't let the Krakkens get you! |
|
|
“Overhead” |
|
overhead.wav |
Character |
Action |
Dialog |
|
Weapon Trader |
waving |
Oi, you free for a minute? |
|
Potion Trader |
miming a broom |
Sure |
|
Weapon Trader |
rolls his eyes |
A thought popped into my head. What's your overhead for your stall? |
|
Potion Trader |
freezes in surprise |
Oh not too bad. I gather or grow most of my own ingredients. You? |
|
Weapon Trader |
looks annoyed |
Well, that's what made me start thinking. I have to buy mine from the Smith. |
|
Potion Trader |
rubs his chin |
Well, you have to spend money to make money. |
|
Weapon Trader |
looks annoyed |
Yes, but look at your situation. You have to invest your time more than anything else, which means you can't stay at your stall as much as you might like. |
Potion Trader and Weapon Trader |
|
|
“Who's more important?” |
|
File Name(s) |
Character |
Action / Attitude |
Dialog |
whosImportant.wav |
Potion Trader |
waves casually |
Hey, you got a minute? |
|
Weapon Trader |
steps out of his stall |
Sure! What's on your mind? |
|
Potion Trader |
folds his arms |
Have you ever thought about which of us is more imporant? |
|
Weapon Trader |
cocks his head |
You mean in the grand scheme of things? |
|
Potion Trader |
points with a thumb |
No, more like to just our customers |
|
Weapon Trader |
looks thoughtful |
Well, depends on what they intend on doing. |
|
Potion Trader |
pointing |
What do you mean? |
|
Weapon Trader |
points over each shoulder |
Look at it this way, if they want to go about fighting all the time, then they come to me first, if they want to be more subtle, the go to you |
|
Potion Trader |
nods |
You know, that's not a bad way of looking at things. |
|
Weapon Trader |
satisfied |
I think so. Well, back to it! |
|
|
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|
“Overhead” |
|
|
Character |
Action |
Dialog |
|
Weapon Trader |
waving |
Oi, you free for a minute? |
|
Potion Trader |
miming a broom |
Sure |
|
Weapon Trader |
rolls his eyes |
A thought popped into my head. What's your overhead for your stall? |
|
Potion Trader |
freezes in surprise |
Oh not too bad. I gather or grow most of my own ingredients. You? |
|
Weapon Trader |
looks annoyed |
Well, that's what made me start thinking. I have to buy mine from the Smith. |
|
Potion Trader |
rubs his chin |
Well, you have to spend money to make money. |
|
Weapon Trader |
looks annoyed |
Yes, but look at your situation. You have to invest your time more than anything else, which means you can't stay at your stall as much as you might like. |
“Same Old Story” |
File Name(s) |
Character |
Action |
Dialog |
sameOldStory.wav |
Carpenter |
waving |
Top o' the mornin'! How does this day find you? |
|
Blacksmith |
miming a broom |
Well, I was cleaning the chimney in my shop and... |
|
Carpenter |
rolls his eyes |
...you inhaled a lung full of soot, I know. |
|
Blacksmith |
freezes in surprise |
That's exactly right. How DID you know that? |
|
Carpenter |
looks annoyed |
You've told me this story eight times. Thus: predictability |
|
Blacksmith |
rubs his chin |
Eight times? Really? I've got to put a shutter on that flue |
|
Carpenter |
closes his eyes and holds up one finger; points at the blacksmith |
Wait a minute span of time! Are you telling me this has HAPPENED to you on eight separate occasions? |
|
Blacksmith |
shrugs innocently |
Yes. What, you didn't think that I was telling you the same story over and over did you? |
|
Carpenter |
stares blankly |
...uh... |
|
Blacksmith |
frowning |
I'm shocked! You think I'm such a dullard that I can't learn from my mistakes? |
|
Carpenter |
doesn't move, aside from raising both eybrows |
Eight times... |
|
Blacksmith |
grumbling |
Point taken. Flue shutter it is! |
Farmer and Fisherman |
|
|
“Weather” |
|
File Name(s) |
Character |
Action / Attitude |
Dialog |
weather.wav |
Farmer |
waves casually |
Morning! How are you today? |
|
Fisherman |
takes a deep breath |
I feel great today! It's going to make for a fine day of fishing with this weather! |
|
Farmer |
- |
Really? What do you mean? |
|
Fisherman |
smiles, but looks confused |
Well, look, there's nary a cloud in the sky, warm wind to push my boat, what more could I ask for? |
|
Farmer |
shrugs |
Ha! Not much I suppose. It's strange though, you look for clear days, I pray for rain. |
|
Fisherman |
nods in understanding |
Really? Well of course you do. It just seems you don't want the gods to give you too much or too little, just enough! |
|
Farmer |
spreads his hands |
True. Not flood, nor drought, but something in between. Swell the rivers, not my fields… |
|
Fisherman |
rolls his eyes |
Ug, don't mention swells. Makes me queasy just thinking about it |
|
Farmer |
smugly |
With a belly like yours, that's a LOT of queaze! |
|
Fisherman |
snapping |
Oh go bite some dirt! |
Actors: Please read over the info. Keep in mind this is a video game production, and there will be many non-standard aspects of this process. Leave a comment if you'd like. And please contact Patrick directly for more information.
The Plot:
You find yourself accused of insanity in an isolated fishing village. Because the Gatekeeper is a man of integrity, your only hope of leaving this place involves cooperation with the village witch. As you explore the town known as Northcliffe you learn about the inner workings of its inhabitants and the quickly changing world outside of it. Through the completion of tasks assigned by the witch, you are able to prove your sanity to the village and leave to explore the rest of the world.
Tone;
The tone is largely humorous. Because of the nature of the plot, dialogue should be lighthearted and slightly over dramatic. Moments of emotional impact will find themselves through the subject matter, but a character's persona should always be one of over the top exuberance. The audience is of all ages.
Compensation;
This is a student production, so there isn't any money involved. If you need cash for gas or other expenses, let us know and we will work it out. The reward for you will be involvement with the video game industry. Your role is a rapidly increasing one in this industry, and if you haven't done any work for games in the past, it is likely that you will in the future. This position may also be a period of growth in your portfolio and may encourage new talents in your acting.
voice
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