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Import the Diffuse and Normal textures. For the Normal texture be sure to set the CompressionSettings to TC_Normalmap and the LODGroup to TEXTUREGROUP_WorldNormalMap.
height=96 width=42 crouch=60 step up height=31 safely fall=768 (I believe this is actually calculated by players velocity but this works too) walkable angle= less then 60 degrees
Note: as a rule of thumb it seems unreal characters are normally 96 unreal units which converts to about 6 feet tall. The actual collision of the Liandri robot in UDK seems to be a bit less measuring around 91 uu's ingame
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