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Tasks
Page history
last edited
by Patrick Coan 12 years, 10 months ago
Tasks
Schedule
Person
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Brief |
Itemized for this week
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Next Up |
Chris |
Documentation |
Document the game, check progress, and plan for presentation.
- Need an outline of the GDD by Tuesday 7/27
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Outline of presentation by Thursday 7/29
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Rick |
Witch, Witch Hut |
The witch needs to be fully modeled.
- cloak
- hands
- face
- eyes
- textures
Witch Hut
- re-import with new poluy-count
- textured
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Modeling and Texturing Market Items
Texture Variations for the Village
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Nat |
Dialogue, House, Junk Ship |
Dialogue Holes; we're missing information for the game
Junk Ship textures, consider sail animation
Finish Moxie
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Refine House
Texture Variations for the village
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Richard |
Potion Seller, Marketplace, Research |
Potion Seller
- skeletal mesh
- animset (optional)
- textures
MarketPlace
- cloth
- all textured (tents)
- market items
Consider research for UI and Cinematics
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Andrew |
Cottages, Speed Tree |
Cottages
- Need variations
- Finishing roofing
- Improve textures
- Add interior items
- Door
- Silhouette
Improve foliage grass
Create deco meshes
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Audio
- setting up environmental effects
Gameplay feedback and adjustment
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Robert |
Gatekeeper, Guards, Animation |
Gatekeeper
- Finish textures and import skeletal mesh
- animations
- variations for the guards
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Animation for missing characters
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Patrick |
Characters, Environment, Gameplay |
Don't even get me started |
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John |
Texture |
Import all Blacksmith items and texture
Texture Variations for the village
Terrain Material variations
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Gameplay and adjustments |
James |
Bridge, Terrain Materials, Water |
Import bridge
Custom terrain materials
Help restore the water
Street Lamp
Glass
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Art direction
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MIlestones
Milestone |
Description |
Week |
#1 Blocked |
All assigned assets in the game in their most basic state |
Week 4 |
#2 All Elements |
Assigned assets are in the game, textured, animated, collision, working, etc. |
Week 6 |
#3 Tested "Complete" |
Assigned assets have been tested for functionality and have all elements in and polished. Characters in the game |
Week 8 |
ToDo
Proposal
Category |
Notes |
Priority |
Animation |
Fluid custom animations for all characters |
4 |
Models |
Main world is polished with no obvious flaws. Less common areas may be left unfinished. Cohesive art direction. Concept art and finished product comparison. Some buildings should be open for entering. Objects textured and more than a diffuse map is applied |
4 |
Story/Narrative |
Newcomers should be able to play the game through without help outside the game. The story should be clear and communicate a message. The characters should represent the situation
Show the avatar's face and appearance in order to communicate the accused insanity.
Recorded audio dialogue
Music
|
5 |
Gameplay |
Include stealth as a means of completing the game. Present the player with puzzles, and real challenges. |
3 |
AI |
Correct pathing and fine-tune for a better look and feel. |
3 |
Characters |
All characters finished. No characters included which have not been completed. Custom animations for the characters. |
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Availability
Team Member |
Availability |
Department |
Andrew |
1 |
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James |
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Robert |
3 |
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Richard |
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Rick |
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Patrick |
5 |
Art Design Programming |
John |
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Nat |
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Chris |
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ToDo
Task |
Description |
Owner |
Category |
|
|
|
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Create a ToDo list |
The list should include all sorts of items |
PC |
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Represent portals with icons |
The portals need to represent their destination with a mesh instead of a plane |
-- |
Art Nav |
Concept Sketches for assets |
Final assets should begin with concept sketches |
|
Art Des |
Move announcements to UI loc |
Announcement text should be in the defined location |
|
Des UI |
Portal Location |
Not all portal locations correctly link to and from their intended locations |
|
FCT Nav |
Bring focus to docks |
There is that area around the shore where no one goes, but it is a great spot to check out |
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Des Nar |
BUGS
Models Placement and Boundary Box Bugs
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Priority (0-3) |
Condition
(0-3)
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- Some Buildings cannot be entered. |
1 |
0 |
- small fishing hut near water has no collision. |
1 |
0 |
- (main Gate)Able to jump behind fence from the right side. (facing the front of the npc). Much harder to do now, but still possible.
|
3 |
3 |
-Going against the tombstone from the side allows you to walk over them. |
1 |
0 |
-corner of the fence at the farm is floating above the ground. |
1 |
0 |
-not able to walk on the boats at all. |
1 |
0 |
UI Bugs |
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Death screen doesn't continue |
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No Map- considering attaching camera
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2 |
1 |
Potion overlaps XP |
2 |
0 |
No visual inventory |
2 |
1 |
Animation Bugs |
|
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- is the jump animation suppose to be repeating while falling or suppose to do it once then hold the pose till landed? |
2 |
0 |
-Still not able to do crouching animation. |
3 |
0 |
Quest Bugs
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Weeping woman doesn't give complete quest |
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-no messages of "find ...." or "Quest Complete" appearing on the side of window. Don't know if its suppose to be like that or is it? *Grn words*
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2 |
2 |
The Weeping Woman does not activate a quest. (Intentionally left out of current build) |
1 |
1 |
-Able to complete quest 1 "get the oyster" without lowering the water. |
2 |
2 |
Pickup Bugs
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AI Bugs
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Random Bugs and anything else wrong.
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-Character model flickers. FIXED !
|
3 |
3 |
- camera angle reverts back to first person when player dies. Couldn't find away back into third person. |
3 |
0 |
- NPC models are bigger than player character. |
2 |
3 |
-Able to get the player character on top of the mountain surrounding the town by walking up one the sides of the hill near the dock. FIXED!
|
2 |
3 |
-Walking into fence at a certain angle makes you walk over them. |
1 |
3 |
-You are able to walk on merchant stands . Not the cover of them, just the stand the items will be on. FIXED!
|
1 |
3 |
- small docks by the small boats need to be strecth a little so the character doesn't walk in the air when near or going by the dock pillars. |
1 |
0 |
-Able to swim all the way from the land to the point falling of the edge of the map. |
1 |
0 |
The default link gun is still in. Also when you fire it the shots come from above the player character. also the alt. fire is just a green circle on the surface. FIXED!
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3 |
0 |
-game crashing in editor 4/26/10 7:36 pm *Seems to happening when trying to jump over something or when trying to go up the side of the mountain* FIXED!
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3 |
1
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Tasks
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